Thursday, September 21News For London

ed-tech

Playing to learn: Minecraft Education and the thriving ed-tech market in the UK

Playing to learn: Minecraft Education and the thriving ed-tech market in the UK

Art, Culture, ed-tech, educational video games
Video games have been blamed for the decline of children’s studious pursuits since the birth of ‘Pong’ – one of the first arcade video games to reach mainstream popularity. More than a decade later, video games are being used as an educational tool for young adolescents in schools across the world.   According to a recent report on SBS World News Australia, Merryland’s East 5th graders, a school in south-west Sydney, recently used Microsofts Minecraft: Education Edition, to create a Minecraft cinematic about the traditional stories of indigenous cultures. Minecraft, for the uninitiated is a game that allows users to design and construct a virtual world, by using static objects like blocks and pillars. Geography and history seems to be the most obvious subject areas, which the g